Machinima

Learn the tricks, tips and workarounds of making a film in a virtual space

Flying with my SpaceNavigator

02 June 2008 | 12:03 - By Mixin Pixel

Emulating camera movement in a virtual setting is a challenge, but there are tools out there that can help, writes Mixin Pixel.

Mixin Pixel

Today I finally got my SpaceNavigator - a must for anyone wanting to do smooth camera movement (as well as lots of other cool things). There are in-world cameras that can help to create camera tracking and crane shots, but the SpaceNavigator is by far the easiest and most effective tool to use. It averages for about $100 in Australia (and about $60 in the US) Torley Linden has some great tutorials here.

When it comes to setting up a killa system, speed is the key. Get a powerful graphics card, fast hard drives and plenty of RAM.

In January '08 I put together a system I'm still really happy with. Intel Q6600 2.4Ghz quad-core processor, 4GB Ram, 2x750GB SataII HDs, NVidia 8800GT graphics card and 24" HDMI monitor. My system is able to capture high definition (ie1920x1080 resolution) if I need it. I will look at the pros and cons of High Def in another blog.

This is a dedicated machinima machine, as I will be doing my editing on a separate Avid Media Composer.

I will be using Camtasia to capture DVCPro (Standard Definition) in 16:9 (and I will show some tests in the next blog of the best compression options to use)

AWM Mars captures uncompressed High Definintion footage using HyperCam and has a very fast system.

"In order to do so, I have a powerful graphics card nVidia 7950GTX from XpertVision that allows me to overclock it, this is combined with 2GB of fast matched pair system ram and 4 SATA II HD's array, each having their own controller. The HD's are commercial quality and have over 100,000 MTBF rating, they also have 16mb cache each. I can theoretically suck down over 12GB per second of data. I keep both my OS and SL on 2 other fast SATA II HD's, both using separate HD caches."

If you have a Linux system Allen Kerensky has put together a nifty wiki with lots of useful tips.

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Comments (3)

13 Jun 2008 1:04 AEST

Chantal Harvey

From: the Netherlands

the fly cam

Yeah, its great. But only does what i purchased it for in the 1.19.4.1 viewer of Second Life, as in later versions of the client the word flycam will show up in your screen, and therefore in your machinima too. What a shame... So, as long as the old viewer is available, machinima makers are fine. There is a group in SL dedicated to the space navigator, CodeWarrior Carling runs it.

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11 Jun 2008 19:05 AEST

Pavig Lok

From: Thornbury

For machinima folk using secondlife, the space navigator is a must

If you are doing machinima in sl, (or using some of the supported applications) the spacenavigator is one of the few solutions that actually works. SL provides a tuning screen for it, so with careful tweaking you can set up smooth impossible dolly shots, or interesting filming angles. Having a knob to frob for your camera control gives it a smoothness and liquidity which is a requirement for full blown film work. It's also the only way to get reliable OGL lighting on helicopter (style) shots.

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04 Jun 2008 21:34 AEST

camilla

From: bondi

cool

i think this is really interesting but its way over my head...although...i suspect that one day i'll realise i need this info and then I'll be back!!

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About this Blog

Machinima is basically filmmaking using a real-time 3D platform. Mixin Pixel is an avatar, who will blog on the minutiae of detail involved in creating a film in a virtual landscape, like Second Life.

Mixin Pixel Mixin Pixel is Shelley Matulick's pink-headed representative in the big wide world of Second Life. Mixin loves making machinima. And why not it's dead cheap and brain dead easy. This blog will hold your hand so you can make the best looking machimina you possibly can.

 
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