AFL planning its version of T20 cricket

The AFL is looking for three options for when it trials a truncated, 10-player a side version of Australian Rules.

The AFL could trial its version of Twenty20 around the International Rules series or in the pre-season, as the league courts the interest of clubs and players.

The immediate, uncertain reaction of coaches such as Nathan Buckley and John Worsfold emphasised the league's challenge to create enthusiasm for AFLX among the clubs.

But, after helping the league trial the seven-player version of Australian Rules, North Melbourne coach Brad Scott is a fan.

The AFL revealed on Thursday it was looking at an AFLX competition during the round-23 bye.

The proposal is for the new, fast-paced competition to involve players from teams whose seasons are over.

But, AFL operations manager Simon Lethlean said November's International Rules series in Australia against Ireland, and the pre-season, were also options.

The league has briefed club chief executives and will try to win over coaches, players and the players' association.

"There's a bit of work for us to do with the clubs, the players and the PA to get there - it's probably no surprise," Lethlean said.

"But we've spent the bulk of our time getting the concept and the game right.

"The other option, given the rectangular ground, we could do something before the IRS games in November.

"The other option is then in and around the JLT (pre-season) series - the Kangaroos' experience with the trial was that they loved the intensity of it."

Scott said it is an exciting game and he would like to see it happen.

"But it's all about incentives - if the incentives are good enough, you'll get the players," he said.

Buckley said on Thursday he knew little about the concept, while Worsfold also was unsure how it would work.

"It's all a work in progress - any time you ask representation from players, it has some obstacles to overcome," Lethlean said.

AFLX would be played on a soccer-sized field, between two teams of seven and feature 10-minute quarters and no centre bounces.

One obvious benefit is it will be an easier version of the game to play outside Australia, but Lethlean says it also has potential locally.

"I don't think there's anything to be gained from standing still, so you're always looking for extra exposure for your code that can inspire participation," he said.

"I don't see why we wouldn't have a look at it."


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